Heute wurde ein Duke Nukem Forever Demonstrationsvideo veröffentlicht, das anscheinend von Bryan Brewers Website Liquidmesh 3D stammt.
Das Video beinhaltet unzählige Spielszenen von verschiedenen Schauplätzen und einige Animationsszenen von Gegnern. Außerdem bekommt man in dem Video ein paar coole Sprüche von Jon St. John, die Stimme hinter dem Duke, zu hören.
Das "Duke Nukem Forever"-Demonstrationsvideo findet ihr zurzeit nur auf einigen Freehostern und da das Video nicht offiziell freigegeben wurde, dürfen wir es hier leider nicht verlinken. Die Links zum Video könnt ihr aber auf Duke4.net finden – einer der größten Fansites zu Duke Nukem Forever.
Ein Benutzer namens cubeblue hat auf Shacknews noch weitere Informationen bezüglich des Videos veröffentlicht:
I can confirm that there was far more completed than what this video implies.
The guy obviously stripped away details in some of the video to highlight the motion and animations.
I've played a good bit of the game, my bro worked there. That scene with the big alien in the football field? That's the first level, it's Duke playing an arcade version of Duke 3D inside his huge Duke mansion. This was last summer and I saw four different levels and environments that were fully playable (some just needed some polish).
They basically started making the game again from scratch (as they've done a few times) about a year and a half ago.
They had a hard cut-off date for development (11/2009) and a ship date (4/2010). They were stupid close to actually finishing this thing.
Was it going to be worth 12 years wait? Of course not. But it looked like a solid offering from a studio that had spent 2.5 years working on a title.
In einem späteren Kommentar sagt er noch etwas über die Stadiumszene im Video:
It's quite ingenious actually. So you start the game playing with this moderate level of tech and play for a few minutes and it's cool, then you zoom out of the arcade screen entirely and you're Duke and everything looks a little shinier and nicer, now you're in the actual game world and it's even more impressive. It's a really cool effect.
Als letztes kommentiert er noch ein bisschen über die Gründe für 3D Realms Schließung:
The story I got from my brother was long and drawn out, but my understanding is that basically they were running low on capital and fully expected to get an injection from the publisher. Because of an old fight with the publisher (3DR apparently audited them on Max Payne earnings and found they were holding back, so the relationship was already hurt after that) there was some personal aspect to why they chose not to invest.
Plus, I'm sure the general outlook of the economy didn't help and then, to be fair, what credibility did 3DR have left after promising for years? As the other fellow said, even if it looked like they were so close, how could anyone be sure someone wouldn't make a dumb move and decide start over again or whatever.
I don't know all of the details, but I know the 3DR folks were just as shocked that they came this close only to have the rug pulled out. I heard they even shopped this to Valve, id, and other studios begging out of respect for the IP for loans to keep this thing going just long enough to tie it up. But of course everyone else has their money tied up into their own current projects. The money for this sort of thing has been drying up and people aren't willing to toss it to someone with such a poor track record, even if they see the game is nearly done. It's just too risky.
Cubeblue ist nach eigenen Angaben der Bruder von einem der Duke Nukem Forever-Programmierer.